This has been a long time coming, but I didn’t want to write a “closing shop” post until I was relatively certain. The fact remains that all I can ever be is relatively certain that I have written all I want to write about World of Warcraft in this space, but I nevertheless wanted to provide my blog with some form of closure.
As many of you already know, I stopped playing WoW several months ago. There are many reasons for my decision, but the simplest reason and also the one that matters most is that I merely wanted to spend my time doing other things. While I was frustrated with the development team’s failure to deliver content at a more consistent pace, I would have continued playing and raiding with my wonderful 10-person team had I been interested in doing so. Unfortunately, I feel that interest has probably passed for me.
Though really, this is both unfortunate and fortunate, in that time spent away from WoW has been time I spend doing so many other things – working on my house, playing different games, writing, and so on. I tried out WildStar, which is truly a fantastic MMO, but I found that I am simply no longer interested in games that come with time commitments. And I’m Ok with that.
So before I turn off the lights and lock the door, there are a few thanks I need to give.
Thank you to everyone who has read Tree Heals Go Woosh over the years. Your engagement with my writing via comments and tweets was extremely fulfilling and appreciated. Particular thanks is due to the many people who have taken the time to comment, tweet, email, or otherwise reach out to me regarding my Mistweaver guides. I am so happy that these guides were helpful to you, and I hope they helped you enjoy the class as much as I did.
Thank you to Beru, Jasyla, Keeva, and Cynwise. Your writing was what inspired me to create my own blog to catalog my experiences with this game. One of my favorite parts of being a member of the blogging community was getting to know you (and others) on a more personal level, and I am glad that I can call you friends now.
I am not done writing and I am not done gaming. I have something in the works at the moment to give myself a new, more general space where I will be able to write about anything that interests me. In the meantime, I am always around on Twitter, and I currently co-host both the Justice Points podcast (on gaming) and the Live From Satellite 5 podcast (on Doctor Who).
Thank you so much for reading and good luck in all your travels,
If you follow me on Twitter, you know that I spent the morning worrying about how much I dislike change. That said, I opened up the 6.0 patch notes when they went live last night and got as far as “most of our changes to Monks will focus on Mistweavers” before I fell into a panic.
Having had a night to sleep on it and also knowing full well that a lot of these changes were coming, I’m in a better position to comment today. Overall I have a lot of concerns with what I’m reading so far, less because I am worried about the effects it will have on class balance and more because what I see makes me think that some of the fundamental defining aspects of the Mistweaver spec are going to change.
The full text of the Mistweaver patch notes is available on Blizzard’s official site. That link will take you directly to the monk changes.
Mana – We Want You To Want It
About midway through the expansion, it became clear that mana was not valuable for Mistweavers. We tried some adjustments to solve that, but it proved too large of a change to make at the time.
Though the patch notes tell us that developers want us to start caring about mana regen in the ways that other healing classes do, there is little in the notes themselves that clarifies precisely how that will happen. The notes contain a general comment that mana will regen quickly at low levels but “it scale up less at later gear levels.” A series of tweets from Celestalon later clarified that the design is intended to reduce the amount of Chi we are able to generate and spend, which will thus reduce the stacks of Mana Tea we can generate. However, since the notes discussed nothing about changes to Mana Tea, Chi Brew, or their interactions with Critical Strike (which is a huge part of what allows us to ignore mana regen currently) it seems that we may not have several pieces of the Mistweaver puzzle yet.
Now perhaps nothing about Mana Tea or Chi Brew is changing, but that seems very unlikely given Blizzard’s stated goals. The problem with Mistweaver mana regen is pretty simple: we have active mana regeneration, which is something that no other healing spec in the game currently has. As long as active mana regen is our primary way to return mana, we are never going to care about passive mana regen (or about conserving mana) as much as other healing specs do. It is what currently sets monk healers apart from every other healer in the game. Now, what we’re hearing is that it’s a bad thing that we are such an outlier and that does make sense. Balancing all your healing specs is hard enough when they all at least interact with mana in the same ways.
Here’s my problem. I would prefer to see active mana regeneration as the way of the future of WoW’s healers, much like active mitigation is now standard procedure for WoW’s tanks. While I recognize that WoW’s developers believe that triage is the thing that will make healing “interesting” and “challenging” again, I’m going to exercise my right to maintain a decent bit of scepticism regarding how successful the idea of triage can be in this game.
Active mana regen is a way to make healers think about their mana without having to work some sort of development magic with stats every tier. It is not the concept of active regen in and of itself that has made Mistweavers turn a blind eye to concerns about Spirit and mana pools, but rather the interaction that Mana Tea and Chi Brew have with Critical Strike. If that imbalance were corrected and perhaps Mana Tea adjusted somewhat, our on-demand mana return capabilities might not be so overpowered.
Therefore, what I would prefer to see rather than finding some way to bring Mistweavers in line with other healing specs, is rather to give the other healing specs an active regen mechanic as well. Obviously I am biased after playing a monk for this expansion, but my experience has been that the meta game with active regen is vastly more interesting and challenging to master than triage or stacking Spirit will ever be.
The innate problem with forcing the importance of mana via triage or limited mana regen is that it will always be a question of your healers casting less. The goal in this setup is maximum effective healing with minimum overhealing, and that sounds like a pretty good thing at first glance. Unfortunately, as long as you have classes who provide a significant chunk of their healing via heal-over-time spells, there will always be some classes whose overheal numbers are much higher than others. Additionally, with the revelation that the majority of currently instant-cast spells will now have a cast time, we will all be casting relatively fewer spells over a fight’s duration.
Alternatively, active mana regen encourages planning ahead and rewarding that planning with a chance to cast even more heals. Personally, I will always find this to be a more compelling model because it means I am doing more over the course of a fight. For this to be balanced, however, there would likely need to be some “downside” introduced into active regen that penalizes using Mana Tea (or other similar abilities) at the wrong time. For example, perhaps using Mana Tea would always remove a minimum of 5 stacks per channel, regardless of whether you cancelled the channel early. If you suddenly had to move during the channel or if you were at 90% mana when you used Mana Tea, then you would not get the full benefit of those 5 stacks and have effectively wasted some of them.
Chi – Where Does It Come From?
Two of our current Chi generators will be out of the picture in Warlords:
Crackling Jade Lightning no longer generates Chi for Mistweaver Monks.
Soothing Mist no longer generates Chi for Mistweaver Monks.
As things currently stand, it looks like the primary Chi generators for Misteavers will be Renewing Mist, Surging Mist, and Expel Harm; whereas Fistweavers will have Jab, Surging Mist, and Expel Harm. Assuming Chi Brew remains unchanged, this will also provide us with a cooldown Chi generator.
Per the Celesatlon tweets linked above, it is clear that we will be generating and spending Chi much more slowly than we currently do. This is probably my biggest concern with everything we have heard thus far. It seems that the way Mistweavers are to be brought in line with the rest of the healing classes is to effectively slow us down, via both the changes to Chi generation and to our GCD, which I will discuss below. It feels like a somewhat inelegant solution to our problem, and one that makes me worry that we will lose some of our overall flavor as a result. Mistwavers’ interaction with Chi and Mana and the fast flowing nature of that interaction is easily my favorite thing about our spec.
Haste – Playing the GCD Game
All abilities available to Mistweavers now have a 1.5 second global cooldown (up from 1 second).
Stance of the Wise Serpent no longer increases Haste from items by 50%.
Focus and Harmony is a new passive ability for Mistweaver Monks.
- Focus and Harmony: Haste effects lower the global cooldown of your spells and abilities.
Currently Mistweavers have a 1 second GCD, which the patch notes say was to “to give them a faster combat feel.” Because that has made us devalue Haste, however, it means that our GCD will have a baseline of 1.5 seconds in Warlords and that any additional Haste we get from our gear or other effects will lower it.
Again, this is aimed not only at making us value Haste more than we do now but also at generally slowing down our playstyle. While this may serve to make Haste slightly more attractive to us overall, it is hard to imagine that anything will be able to beat Critical Strike if Mana Tea and Chi Brew remain unchanged, as discussed above.
Fistweaving – Changing Your Stance
As we’ve known for a while, Fistweaving will now require its own stance called the Stance of the Spirited Crane. Our Spell-Power-to-Attack-Power conversion effect and the passive Eminence, which previously allowed us to effectively DPS in Wise Serpent Stance, will now only be a part of Spirited Crane. This means we will need to choose whether we want to be Fistweavers or Mistweavers, although we will be able to swap between the two stances during a fight without penalty.
As a part of this change, certain DPS spells will only be able to be cast in Spirited Crane and certain healing spells will only be able to be cast in Wise Serpent:
The following abilities now require Stance of the Wise Serpent for Mistweavers:
- Enveloping Mist, Renewing Mist, Soothing Mist, Uplift
The following abilities now require Stance of the Spirited Crane for Mistweavers:
- Blackout Kick, Jab, Tiger Palm
Again all of this is expected and necessary, though it is a little disappointing to see Mistweavers being pulled back from that true hybrid style that many of us enjoyed. Still, as long as the penalty for swapping stances remains relatively minor (such as a GCD), then we will still have plenty of freedom of choice about whether we want to traditionally heal or damage-t0-heal over the course of a fight.
There are a few other common sense changes that follow from this separation:
Teachings of the Monastery now makes Spinning Crane Kick heal friends instead of damaging enemies, while in Stance of the Wise Serpent (previously, it would heal allies in addition to damaging enemies).
Mastery: Gift of the Serpent’s Healing Spheres now scale with Spell Power instead of Attack Power.
Serpent’s Zeal has been removed. Eminence now always includes Auto Attacks.Muscle Memory and Vital Mists have been merged.
Muscle Memory now requires Stance of the Spirited Crane, and passively increases the damage of Crackling Jade Lightning by 100%, causes Tiger Palm to trigger the Vital Mists effect, and causes Blackout Kick to hit 4 additional nearby targets for 50% damage.
Healing Spheres – Now Smarter & Explodeier
When a player runs through multiple Healing Spheres at once, only as many as needed to heal the player to full health will be consumed (instead of all of them if the player is injured at all).
Healing Spheres from Gift of the Serpent now heal an injured ally within 12 yards (up from 6 yards) for 100% (up from 50%) of their normal effect, when they expire.
Detonate Chi is a new spell available to Mistweavers:
- Detonate Chi: Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere. 15 sec cooldown.
The changes to running through multiple spheres and the buff to the radius and healing done from our Mastery spheres will be very helpful for quality of life. Detonate Chi sounds like it should be a fun ability that is high risk/high reward and will require smart usage to get the most out of it. I am definitely looking forward to experimenting with it as soon as possible.
Questions & Concerns
Overall, I am worried that the Mistweaver spec may lose some of its appeal and flavor as a result of the changes here. I am most concerned about the forced slowing down of our Chi generation and spending in order to equalize our mana concerns with those of other healers.
I also am unconvinced that, without changing Critical Strike’s interaction with Mana Tea and Chi Brew, Mistweavers will be likely to desire Spirit or Haste on their gear. Critical Strike seems, in this very early stage, as if it will still provide the best return – and that return may still be powerful enough that the changes to Chi generation will not significantly alter our dependence on mana.
If the changes to Chi generation are successful, however, I am also worried that we may actually have a huge learning curve at the start of this expansion. It is impossible to understate how huge a change in our playstyle this would be if we truly go from focusing entirely on active mana regen to instead looking at mana as other healers do. This, I feel, would be a large step backwards in Mistweaver design philosophy.
Contrary to most of what we usually read, Mistweavers are in some ways the healers who spend the most time thinking about their mana. While we are usually not worried about running out of it per se, we are extremely concerned about spending enough of it that we generate the stacks of Mana Tea we need. Going OOM is neither fun nor compelling, and being scared to cast because we might go OOM is equally frustrating. Learning how to spend mana when necessary and then having complete control over how much and when we get that mana back – THAT is what defines this spec to me.
I’m dropping in on the Training Dummies podcast tomorrow evening to discuss all things Mistweavers. You can learn more about the podcast on their website or Twitter, and the podcast will be streamed live on their Twitch channel when we record tomorrow night. Please drop in to talk Mistweavers and ask lots of fun monk questions!
Today we will discuss setting up a UI for a Mistweaver Monk. Obviously, UI choices can be very subjective so what works for me may not be ideal for you. Overall I have found that playing a Mistweaver, particularly if you intend to do much Fistweaving, requires a slightly more complicated setup than most other healing specs. Your UI must be able to function for both healing and DPSing purposes, and this can make for a lot of keybinds and/or mousebinds.
I use Shadowed Unit Frames to manage my unit frames, as seen in the player and target portraits above. Shadowed Unit Frames is more or less ready to go out of the box, and I will not discuss it in this post as it is not particular to my Mistweaver setup. The other addons you can see in this image are Vex Power, for managing Mana and Chi, and WeakAuras for tracking cooldowns.
I’m taking a break from guide writing today, but I wanted to pause for a moment to point out some good questions that have been asked so far.
First up, from @liopleurodonic:
Q: “If you’re focused on fistweaving, is it better to use a traditional healer stat stick or should you consider weapon damage first?”
A: You want a traditional healer stat stick and weapon damage doesn’t matter a bit to you. The reason for this is our Stance of the Wise Serpent, which makes our attack power equal to 200% of our spell power and makes it so that we no longer benefit from other sources of attack power. This conversion gives us enough attack power via our spellpower that it would greatly outweigh any difference in weapon damage from one weapon to another. Additionally, only our damage (and thus the healing done via our damage) would benefit from an increase in attack power, whereas our entire healing arsenal benefits from increases to spellpower and Intellect.
Next, from @Zelgadys14:
Q: “Wondering if you can talk about what is the desired rotation for fistweaving?”
A: Unfortunately there really isn’t a rotation, per se. Similarly, one of the comments on the Fistweaving post pondered whether it is “even POSSIBLE to do a full fistweaving rotation … and be viable from a mana perspective.” As the commenter rightly pointed out, if you shouldn’t Jab twice in a row, then it becomes difficult to build up multiple Chi at a time to use Blackout Kick, Uplift, etc. This is really where the “weaving” aspect of Fistweaving comes into play.
Obviously you aren’t going to do a ton of healing and you are likely to get bored really quickly if all you ever do is Jab and then Tiger Palm to consume the 1 Chi you generated. So that means that if you choose to Fistweave, you will still be constantly working your healing spells into your rotation as well. Expel Harm should still be used every time you are below 100% health. You should still frequently use Renewing Mist so that it is already on the raid if you need to uplift. The free and instant Surging Mists you get from Vital Mists will still grant you 1 Chi, so you will get an extra 1 Chi for every 5 Tiger Palms.
From Gruffertus on the Chi & Mana post:
Q: “Mana Tea is a buff that stacks to 20, and Mana Tea is also a channeled spell that returns 8% mana per second. What’s the connection between them? What’s the difference between channeling at 1 stack and 20?“
A: You have an ability that you can use called Mana Tea. Mana Tea the activated ability can only be used if you have a least 1 stack of the buff, also called Mana Tea. So the button for the active ability will be greyed out until you have at least 1 stack of the buff.
Having multiple stacks of the buff increases the amount of time that you can channel the activated ability, and thus the amount of Mana you can return. So if you have 10 stacks of the buff, you will be able to return 40% of your Mana over a 5 second channeled cast – if you allow the full channel. If you have 10 stacks but only need to get 20% of your Mana back, then you simply press the active ability and then move/cancel the cast once you’ve gotten back as much Mana as you need. You lose stacks of Mana Tea as you channel the spell. So if I start with 20 stacks and I channel long enough to use up 10 of them, I will still have 10 stacks left to use later.
Finally, from Andrew on a comment on the Fistweaving post:
Q: “Roughly speaking, how much of a DSP gain/healing loss is Fistweaving?”
A: Believe it or not, I happen to have some specific data on this, thanks to working on Heroic Fallen Protectors last night. I began the fight standing back and doing traditional healing, until it became apparent that our DPS would not be able to beat the enrage timer if I didn’t help out and Fistweave. (I recognize the intense irony of that statement, given my assertion yesterday that Fistweaving is not mandatory for success. But as I also pointed out yesterday, for different raid groups at different points in their progression, various things may be considered “mandatory” that are completely optional for folks who are doing LFR, Flex, or Normal raiding. In a 10-man heroic fight with slightly low DPS, I found it was necessary to Fistweave to defeat the encounter.)
But I digress. Comparing 2 pulls of Heroic Fallen Protectors, one where I did not Fistweave and one where I did, I see my HPS output drop by about 40,000 when I was Fistweaving. I see myself drop from top healing to second on the meters. My damaging abilities did around 90,000 DPS, for about 5% of the total damage done. This is in 565 iLevel gear in a 10-man raid setting, and during a fight that has a pretty significant amount of both tank and group damage going out. Obviously your mileage (and mine) is going to vary somewhat depending upon your gear, your raid, and the fight.
Thanks very much to everyone reading for all the positive feedback, questions, comments, and for passing these guides along to your friends. I really do appreciate it and we will get back into the next portion of the guide over the weekend. I am also looking to stream some Mistweaver 101 content in the near future, so please subscribe to my Twitch channel if you would be interested in viewing that.