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FAQ for Resto Druids in 5.0.4

August 29, 2012
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After reviewing the search engine hits this morning, I’m seeing a few common questions:

Is there a spirit cap for Resto Druids in 5.0.4?

No.  There is no upper level of Spirit at which point it starts to become useless to us.  I was running with about 1800 Spirit prior to the patch (which is quite low), and I got rid of some extra haste last night – making sure I still had at least 2005 when I was done – so that I could get some Spirit back.  I ended up with around 2300 Spirit while I was running heroics after the patch.  I kept an eye on my mana bar and used Innervate more often than I normally would, but even so I never saw myself dip below 50%.

The tl;dr version is:  try healing with your current level of Spirit.  If you find yourself running out of mana too quickly, reforge any extra haste to Spirit first (again, making sure you have at least 2005 haste) and then reforge out of extra mastery.

How do you get permanent tree form back?

Permanent tree form comes from the Glyph of the Treant, which is a minor glyph.  Druids in any spec can use this glyph and it will add a Treant Form button to your shapeshifting bar.  The effect is completely cosmetic; it does nothing to increase your healing.  You will not be able to see your character’s weapons if you use this glyph (except, oddly enough, if you melee an enemy).

What is Nature’s Cure and why is it on an 8 second cooldown?

Nature’s Cure used to be a talent in the Resto tree that allowed our old dispel, Remove Corruption, to also remove one magic effect.  Now, Nature’s Cure is our dispel ability and it removes all Magic, Curse, and Poison effects on a friendly target.  Like all healer dispel abilities in 5.0.4, Nature’s Cure has an 8 second cooldown (though this cooldown only activates if a dispell is successful).  Ghostcrawler explains why the development team decided to make this change below:

Dispels are just too frequent. They are supposed to be decisions, but they aren’t. We don’t think the answer is to give everyone dispel protection. We think the answer is to make dispels harder. In 5.0 we want dispels to have a cooldown and duration more like [Counterspell] but get all buffs or debuffs at once to make them more tactical — you can dispel Avenging Wrath if you really want to, but then you won’t have it if the paladin uses Freedom immediately after .

(source)

We would like all dispels to be in the 20 sec cooldown and 10 sec duration range. Some variation among that is fine. Dispels with very short cooldowns aren’t decisions and completely neuter classes with a lot of magical mechanics.

(source)

Do Resto druids still have Nature’s Grace in 5.0.4?

No.  Nature’s Grace has been removed.

What glyphs should a Resto druid use in 5.0.4?

Even glyphs are much more optional and situational than they used to be, but here are a few suggestions for major glyphs:

  • Healing Touch – Anything that reduces the cooldown on Swiftmend is going to be a good choice for us, and Healing Touch will still be a spell you’ll use a lot, despite the changes to our mana pool.  This is a strong all-around choice.
  • Lifebloom – A must-have for any Resto druid who will be raid healing.  This finally gives us a way to swap Lifebloom from one tank to the other and keep all 3 stacks.  This would not be helpful for a Resto druid who is exclusively running dungeons.
  • Regrowth – A really interesting glyph that essentially turns our Regrowth into something more like a Flash Heal.  With Regrowth guaranteed to crit, this also means it is guaranteed to apply Living Seed to its target.  I think this is likely to be a strong choice for tank healing, though it does take a little bit of getting used to.  Remember that this will mean you won’t have Regrowth HoTs to use for Swiftmend.
  • Wild Growth – Do not take this for healing dungeons or for 10 man raiding.  It is, however, useful for 25 man raid healing.
  • Rebirth – No longer mandatory, as Rebirth now returns its target t0 60% health as a baseline.  It’s not a bad choice, but there are other glyphs that are stronger for Resto druids.
  • Blooming – Do not take this for PvE situations as it would completely change the way that we tank heal.  It would be a strong glyph for PvP Resto druids.

Minor glyphs are totally optional because they are all cosmetic, fun, or quality of life changes.  Again, the full list of druid glyphs is available here.

What is the best Resto druid spec for 5.0.4?

Nope, not going to answer this one.  The best Resto spec is the one that best fills your needs as a healer.  Again, I’ve offered some suggestions about what talents might fit what situations or playstyles on the Talents page, but this is really something that’s best left up to personal experimentation.

Just as a quick example:  In the level 75 tier, I’d been planning to choose Mighty Bash all along.  Last night, on a whim, I went with Ursol’s Vortex instead.  After running a few heroics with it I realized that it is extremely helpful for grouping up a bunch of adds into a pile (even those pesky Rangers in the Hour of Twilight dungeon), and that the spell effect is really pretty.  I’m sold.

Have fun!  Try new things!  Don’t be a talent sheep!

Hope that helps, druid friends!  And I’ll leave you with this final image that might answer any lingering questions I had about whether I’m happy that perma-Tree form has returned.

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13 Comments leave one →
  1. Heather Gorham permalink
    August 29, 2012 11:18 am

    Thank you for your help. This definately helped me as I was seriously concerned about my mana. I just got back into the game after a 3 year rest, and have been working hard on conserving my mana and getting the best gear for my 10 man raiding guild who was in dire need of a good resto drood. After getting back in after the patch I noticed I lost over 35k out of my mana pool and FREAKED. I am going to reforge to spirit as you suggested and see if that helpls at all. I will continue reading your posts as well 🙂 And I agree with Vortex…pretty!
    The guild raid leader did say there was a mana cap, so I will hopefully dispell his fears on this one.
    Thanks again!
    Aearowenn
    Daggerspine

    • August 29, 2012 11:22 am

      You’re very welcome, and I’m glad you found what you needed. 🙂 Good luck to you and your raid group as you figure out all the new changes!

  2. August 29, 2012 11:54 am

    Hi Tzufit. That’s a nice idea about Ursol’s Vortex. I bet it would be especially nice for rounding up casters. I have noticed however that in pvp people seem to be able to get out of it easily. When you read it it seems really op, but then on the battlefield people seem to walk right out of it. I’m really liking disorientating roar a lot, especially in bgs when multiple mele want to train me. It’s fun typhooning them off of stuff now too! I’ve noticed however that you can’t put the healing mushrooms on a surface that is not the same height as where you are standing. For example, in TP I can’t stand on the balcony in the flag room and put healing mushrooms out on the floor below. However dps shrooms can be placed there. What gives Bliz! Isn’t that why you folks gave them to us? To stick our shrooms in interesting places? (Er forget I said that.)

    Anywhoo I enjoyed reading your thoughts on the 5.0.4 changes. Happy Healing to you! 🙂

    • August 29, 2012 12:01 pm

      I imagine that the issue with Ursol’s Vortex for PvP is a combination of the pretty small range (only 8 yards) and that it only slows the enemy player the first time they leave it. So, if they manage to get out once, they’re basically immune to the slow after that. I can see how it would be underwhelming against real players rather than NPCs who don’t run back out of it after the initial pull.

      That is really weird about the targeting issue with healing shrooms! I remember playing around with the original version when they first came out and, as you described, I could place them pretty much anywhere. (I used to amuse myself while I waited for the raid to group up at BWD by putting them all over the summoning stone there.) I wonder if this is a bug or as intended? We’ll have to see what comes of it.

      Thanks for reading and for your comment! Glad you’re having fun with 5.0.4!

  3. August 29, 2012 11:54 am

    Aha the tree returns! I was so happy too to log in and a be a tree again. For the first fifteen minutes I literally ignored talents, glyphs and all the rest of it – and ended up doing the tree dance twist with other druid trees in Dalaran! 🙂

    • August 29, 2012 12:03 pm

      LOL! Dancing was the first thing I did after I put the glyph in. 🙂

      I’m not using tree form all the time. I suppose I was a tree about half the time I was healing last night. I still enjoy my night elf now and her pretty transmog, so I’m really happy to have the choice to switch between the two and still have the same healing power either way. This really was the best possible solution.

  4. Gorrie permalink
    August 31, 2012 8:30 pm

    Until heroic madness I ran with 2300 spi, then on madness with 4500spi, (reforge,trink and heart) I was unable to keep up. Rejuv glyph with nourish being #2 used. BC I was oom.

  5. wowtipper permalink
    September 4, 2012 9:26 am

    I am still iffy about lifebloom going to another target. Keeping 3 stacks ticking on 1 tank is hard enough then switching to another tank to cast Lifebloom on him while hotting the raid is quiet challenging now.

    Anyone know a good power aura code to see your LB stacks on both tanks? Or is there a good addon that keeps track of them? I use Grid and Grid doesn’t show me my hots. Well it does but it has a blank square and even if I assign LB square to be in left bottom corner, when raid starts I keep forgetting which square color is LB and which is Rejuv and which is WG…

    • September 4, 2012 10:06 am

      The Glyph of Lifebloom is designed to make our lives easier. We were always supposed to be switching Lifebloom to the other tank when a tank swap occurred, and before 5.0.4, that meant we had to use 3 casts to do so – 1 for each stack of Lifebloom. Now, that’s down to just 1 cast to transfer the entire stack.

      I use Vuhdo to track my Lifebloom stacks on the tank (and the raid when I’ve popped Tree of Life). Power Auras and Weak Auras are also capable of tracking this. I have a Lifebloom aura available here: https://treehealsgowoosh.wordpress.com/2011/12/09/resto-druid-power-auras/

  6. wowtipper permalink
    September 4, 2012 9:29 am

    Tzufit, how much mastery do you have? I had 2700 spirit but seeing how I run oom very easily now I had to reforge from 22% mastery to now 19% master 😦

    http://www.wowtipper.com

    • September 5, 2012 10:29 am

      I’m running with 24.25% mastery at the moment, but I also only have 2260 Spirit. This has been enough for all the heroics boss fights we’ve done so far, but I’d say it’s quite likely I’ll need to reforge away some of that mastery when we’re working on heroic Spine.

  7. Anonymous permalink
    October 22, 2012 7:27 pm

    Can one have both the Tree of Life form and Treant form Spells on their stace bar?
    And also very nice guide thank you very much 🙂

    • October 22, 2012 7:29 pm

      Yes! You can have both spells on your bars AND you can heal in treant form, then immediately use the Tree of Life cooldown. When Tree of Life ends, you will return to treant form again. 🙂

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