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Things Your Healer Wants You To Stand In: Monk Edition

August 17, 2012

Almost 2 years ago now, I wrote a little post that ended up getting a lot of attention:  Things Your Healer Wants You To Stand In.  I published this at the very beginning of Cataclysm when we were all still getting used to the idea that green circles on the ground might heal us rather than kill us.

With the release of Mists of Pandaria, we’ll have a brand new healing class with brand new healing spells.  Below you’ll find a visual guide to several of the Mistweaver monk’s healing spells, particularly the ones that you (as DPS, a tank, or a fellow healer) will want to make an effort to stand in to help out your new monk healers.  This guide, along with an updated version of the original, will eventually have a permanent home with my other Mists of Pandaria guides.

Healing Spheres, all monks

Healing Spheres are available to all monk specs at level 64.  They can have 3 healing spheres out at any time, and Mistweaver monks have a chance to spawn spheres when they heal.  Run through the sphere to consume it and receive a small heal.  Don’t worry – if you accidentally run through a sphere at full health, you won’t use it.

Spinning Crane Kick, Mistweaver monks

If you are standing within 8 yards of the monk, you will be healed by this ability.  All monks gain this ability at level 46, but only monks speced as Mistweavers are capable of healing with it due to their Teachings of the Monastery passive.

Jade Serpent Statue, Misteweaver monks

At level 70, Mistweavers can summon this statue which will heal anyone within 20 yards of it when the monk deals non-auto attack damage.  Also, when Mistweavers use one of their primary heals, Soothing Mists, the statue will heal an injuried teammate within 40 yards of it.

Quick note for PvP on this one:  This statue is killable and if you are playing against a Mistweaver you should absolutely take the time to kill it.  The statue is on a 30 second cooldown so the monk won’t be able to recast it right away, and it provides a significant chunk of free, passive healing to her teammates if you leave it up.

Zen Sphere, all monks – Tier 2 (level 30) talent choice

Monks can summon a Zen Sphere which will hover above their heads for 16 seconds.  If the monk is your friend, stand within 10 yards of her to be healed.  If she is your enemy, run away!  These spheres deal damage to enemy targets and can be detonated to deal extra damage (or healing).

Zen Mediation, all monks

This is the monk’s primary raid-wide cooldown, learned by all specs at level 82.  This channeled spell reduces the damage the monk takes by 90%, but also redirects up to 5 harmful spells cast against her friends to the monk.  As long as you’re within 30 yards of the monk in your party, you will be protected by this spell.

For PvP:  Monks are stationary while they use this spell unless they have glyphed it (the glyph allows them to move while it is channeled).  Simply hitting the monk with a melee attack will cancel the channel, and you absolutely want to do this as it will be a very powerful cooldown against casters.

As we are still in Beta, these spells are subject to change.  I will update this post if/when new information becomes available.

2 Comments leave one →
  1. August 28, 2012 7:56 am

    Those spell effects look pretty hot.

    • August 28, 2012 8:21 am

      The colors are just unbelievably pretty.

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